#include "action_rts.hh"
#include "../main.hh"

void
ActionRtsMove::operator() (Main* m)
{
  m->treat_action (this);
}

void
ActionRtsExit::operator() (Main* m)
{
  m->treat_action (this);
}

void
ActionRtsMoveObj::operator() (Main* m)
{
  m->treat_action (this);
}

void
ActionRtsRotateObj::operator() (Main* m)
{
   m->treat_action (this);
}
